So, I’m too late! They’ve already done it – holograms.

Today, I saw it:
an article announcing commercialised interactive animated holograms – not just open-source theory, not demos, a commercial breakthrough.

I’ve been following holograms since the ’90s (or was it the ’80s?) when they first were being co-opted into the mainstream through science museums.

In 2018, I discovered an open-source proof explaining (in very thick language, I eventually negotiated terms with a nerd-for-hire to translate the document into layman) how to actually build interactive animated holograms like the Star Wars Holographic Chess Set (Dejarik) in A New Hope after Ben dies. I weaved it into my upcoming novel, Pixels vs Symbols — and I was planning on having a go at building one and recording the process as an edutainment journal and zine.
It seemed like I had enough time to get it done. But I kind of got distracted by having so much work to do with 20 projects on my active slate (now 12.)

Now it’s here and I’m too late.

I saw the news article on google and instantly got depressed. But I’m stubborn. I’m going to do it anyway. I’m late but being first isn’t everything, and technically I was first. First with the idea, first with the structure, just not first to release.

2022 4x bio videos of me talking about holograms- and my work…

In the first video, I talk about the influences that shaped me as a creative writer, artist, and game developer. I share the inspirations behind my work, the kinds of worlds and stories that move me, and how these aspirations fuel my ongoing exploration of new mediums like holograms and digital spaces.
In the second video, I reflect on my personal journey creating digital products — from interactive designs to experimental media — and how my work intersects with the evolution of holographic technology. It’s a window into my artistic process and how I see my role within this rapidly changing digital landscape.
In the third video, I dive into the creative tension between independent creators and mainstream industries. I talk about the clash between personal vision and commercial formulas, and why I believe that independent voices — like mine, under the name Polydina Flynt — can offer more original, lasting contributions than Hollywood’s safe, corporate-driven output.
The fourth video outlines my vision for building a nomadic studio — a creative hub where the “lunatics run the asylum.” It’s about breaking down traditional gatekeeping, providing tools, mentorship, and networks so emerging creators can produce real content, access funding, and climb the ladder of critical success both in New Zealand and internationally. I also touch on the growing threats of censorship and the importance of preserving creative freedom.

“These files were last edited in 2022 — they were just copied onto a new device in 2025. You can see it in the file properties.” – the open source proof, I found in 2018 – Yamada, S., Kakue, T., Shimobaba, T., & Ito, T. (2018). Interactive Holographic Display Based on Finger Gestures. Scientific Reports, 8, 2010. https://doi.org/10.1038/s41598-018-20454-6

Categories the business of design
search previous next tag category expand menu location phone mail time cart zoom edit close