Today, I saw it:
an article announcing commercialised interactive animated holograms – not just open-source theory, not demos, a commercial breakthrough.
I’ve been following holograms since the ’90s (or was it the ’80s?) when they first were being co-opted into the mainstream through science museums.
In 2018, I discovered an open-source proof explaining (in very thick language, I eventually negotiated terms with a nerd-for-hire to translate the document into layman) how to actually build interactive animated holograms like the Star Wars Holographic Chess Set (Dejarik) in A New Hope after Ben dies. I weaved it into my upcoming novel, Pixels vs Symbols — and I was planning on having a go at building one and recording the process as an edutainment journal and zine.
It seemed like I had enough time to get it done. But I kind of got distracted by having so much work to do with 20 projects on my active slate (now 12.)
Now it’s here and I’m too late.
I saw the news article on google and instantly got depressed. But I’m stubborn. I’m going to do it anyway. I’m late but being first isn’t everything, and technically I was first. First with the idea, first with the structure, just not first to release.
2022 4x bio videos of me talking about holograms- and my work…
“These files were last edited in 2022 — they were just copied onto a new device in 2025. You can see it in the file properties.” – the open source proof, I found in 2018 – Yamada, S., Kakue, T., Shimobaba, T., & Ito, T. (2018). Interactive Holographic Display Based on Finger Gestures. Scientific Reports, 8, 2010. https://doi.org/10.1038/s41598-018-20454-6